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Hands-On Business

CUBEs give students valuable experience

When business leaders need advice on overcoming fundamental challenges, they are finding valuable input from a new source: 色搜视频 students.

Several companies are part of 色搜视频鈥檚 new Collaborative University Business Experiences, or CUBEs. CUBEs bring real-world problems into the classroom, allowing students to complete projects for clients. The work complements course curriculum.

鈥淚t was nice knowing that the work we were doing was going to benefit a real company,鈥 said Andrea Weng, 鈥22, who participated in CUBEs in two classes and interned for the initiative. 鈥淚 was really grateful I was able to do it.鈥

The initiative, supported by a 色搜视频 academic innovation grant, began last year as business faculty sought new ways to prepare students for careers.

One of the participating businesses, Meditech, completed two CUBEs, which allowed students to study what prospective employers sought in a job and analyze current workers鈥 sense of inclusion and belonging.

鈥淚t was a really good opportunity for us to gain some fresh perspectives and insight,鈥 said Shannon Laingen, senior manager of recruiting and staff development at the medical records software company that employs more than 200 色搜视频 alumni. 鈥淚 personally enjoyed hearing from the students and their enthusiasm and willingness to help us solve a problem.鈥

Because CUBEs are infused in classes, they offer experiential learning without added time commitment. This is particularly important for students working multiple jobs who may struggle to fit in internships, said Dr. Xiangrong Liu, an associate professor in the Department of Management and Marketing.

鈥淭his will give them more opportunities,鈥 said Liu. 鈥淪tudents are improving their communication and problem-solving skills. It鈥檚 really helpful for them to launch their careers.鈥

Business professors hope to see CUBEs expand to other colleges. While courses must be adapted to include the project, the results are impressive, they said.

"The outcome is more than a grade,鈥 said Dr. Stephanie Jacobsen, an assistant professor of management and marketing. 鈥淚t increases the stakes a little bit, but that increases student buy-in. Students are far more engaged.鈥

Andrea, who helped devise a virtual Mad Libs-like game for event producer Interactive Entertainment Group, appreciated having this opportunity as a student.

鈥淚t wasn鈥檛 like you were going to get fired,鈥 said the marketing major from Quincy. 鈥淵ou got to practice things and have the experience.鈥

Do you have a 色搜视频 story you'd like to share? Email stories@bridgew.edu.

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